北京大學(xué)開(kāi)設(shè)電子游戲課程 選課情況異常火爆

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北京大學(xué)開(kāi)設(shè)電子游戲課程 選課情況異常火爆

Peking University opened a new course on electronic games this semester, and students have responded with tremendous enthusiasm amid the fast-developing game industry in China, Beijing News reported.

北京大學(xué)新學(xué)期開(kāi)設(shè)了一門(mén)有關(guān)電子游戲的課程,學(xué)生們的反應(yīng)相當(dāng)熱烈,這也與游戲產(chǎn)業(yè)在中國(guó)的快速發(fā)展息息相關(guān)。

The optional course General Theory of Electronic Games, which is open to all students, was designed to accommodate 120 students but attracted about 200 for the first two lessons.

《電子游戲通論》這門(mén)選修課面向所有學(xué)生開(kāi)放,本來(lái)打算上限定為120人,但前兩節(jié)課就大約吸引了200名學(xué)生。

"The course does not teach students how to play electronic games, but to study issues related to electronic games, including research and development, technology, the industry, publicity, and players' psychological problems," said Chen Jiang, the course instructor and deputy professor of the School of Electronic Engineering And Computer Science.

授課老師、北京大學(xué)電子工程與計(jì)算機(jī)科學(xué)學(xué)院副教授陳江表示,“這個(gè)課不是培訓(xùn)學(xué)生玩兒電競(jìng)的,課程講述的是跟電子游戲有關(guān)的研發(fā)、技術(shù)、行業(yè)、宣傳、心理等問(wèn)題。”

Chen wants the course content to have variety. Apart from his own lectures, he invited guests to talk to students, including a team with firsthand experience in developing games, an alumna who created her own game, and a psychology teacher who could discuss the social and psychological problems caused by games.

陳老師希望這個(gè)課程更加多樣化。除了自己授課部分,陳老師還會(huì)邀請(qǐng)嘉賓來(lái)一同交流,有一線游戲開(kāi)發(fā)團(tuán)隊(duì),也有自己開(kāi)發(fā)游戲的女校友,以及心理系的老師來(lái)討論游戲?qū)е碌纳鐣?huì)問(wèn)題和心理問(wèn)題。

Some students even have the opportunity to attend electronic sports competitions for close observation.

部分同學(xué)將來(lái)甚至有機(jī)會(huì)去電競(jìng)賽場(chǎng)近距離觀察。

According to the 2024 China Game Industry Development Report, the annual revenue for the industry has reached 219 billion yuan.

根據(jù)《2024年中國(guó)游戲行業(yè)發(fā)展報(bào)告》顯示,中國(guó)游戲行業(yè)整體營(yíng)業(yè)收入約為2190億元。

Though the industry is a great contributor to GDP and employment, playing electronic games is still seen by many as an inappropriate pastime, especially for students.

盡管電子游戲產(chǎn)業(yè)對(duì)于GDP和就業(yè)有巨大貢獻(xiàn),但是玩游戲--尤其是學(xué)生玩游戲,仍被很多人看作不務(wù)正業(yè)。

The course is not meant to challenge traditional thinking, said Chen. "I like playing games, but I deeply understand the problems that games have caused."

陳老師稱(chēng),開(kāi)設(shè)這門(mén)課并非是“反傳統(tǒng)”或者“為了挑戰(zhàn)而挑戰(zhàn)”。他說(shuō)道:“我自己很喜歡玩游戲,但也深知游戲?qū)е碌囊恍﹩?wèn)題。”

Chen predicted many students will be involved into the game industry either through employment or investment, as the industry may develop into a backbone of the entertainment industry before long.

陳老師還預(yù)測(cè)稱(chēng),許多同學(xué)將來(lái)就業(yè)或者投資,都要直接或者間接跟這個(gè)行業(yè)打交道,在可見(jiàn)的未來(lái),游戲或許會(huì)成為娛樂(lè)業(yè)的主業(yè)。

Peking University opened a new course on electronic games this semester, and students have responded with tremendous enthusiasm amid the fast-developing game industry in China, Beijing News reported.

北京大學(xué)新學(xué)期開(kāi)設(shè)了一門(mén)有關(guān)電子游戲的課程,學(xué)生們的反應(yīng)相當(dāng)熱烈,這也與游戲產(chǎn)業(yè)在中國(guó)的快速發(fā)展息息相關(guān)。

The optional course General Theory of Electronic Games, which is open to all students, was designed to accommodate 120 students but attracted about 200 for the first two lessons.

《電子游戲通論》這門(mén)選修課面向所有學(xué)生開(kāi)放,本來(lái)打算上限定為120人,但前兩節(jié)課就大約吸引了200名學(xué)生。

"The course does not teach students how to play electronic games, but to study issues related to electronic games, including research and development, technology, the industry, publicity, and players' psychological problems," said Chen Jiang, the course instructor and deputy professor of the School of Electronic Engineering And Computer Science.

授課老師、北京大學(xué)電子工程與計(jì)算機(jī)科學(xué)學(xué)院副教授陳江表示,“這個(gè)課不是培訓(xùn)學(xué)生玩兒電競(jìng)的,課程講述的是跟電子游戲有關(guān)的研發(fā)、技術(shù)、行業(yè)、宣傳、心理等問(wèn)題。”

Chen wants the course content to have variety. Apart from his own lectures, he invited guests to talk to students, including a team with firsthand experience in developing games, an alumna who created her own game, and a psychology teacher who could discuss the social and psychological problems caused by games.

陳老師希望這個(gè)課程更加多樣化。除了自己授課部分,陳老師還會(huì)邀請(qǐng)嘉賓來(lái)一同交流,有一線游戲開(kāi)發(fā)團(tuán)隊(duì),也有自己開(kāi)發(fā)游戲的女校友,以及心理系的老師來(lái)討論游戲?qū)е碌纳鐣?huì)問(wèn)題和心理問(wèn)題。

Some students even have the opportunity to attend electronic sports competitions for close observation.

部分同學(xué)將來(lái)甚至有機(jī)會(huì)去電競(jìng)賽場(chǎng)近距離觀察。

According to the 2024 China Game Industry Development Report, the annual revenue for the industry has reached 219 billion yuan.

根據(jù)《2024年中國(guó)游戲行業(yè)發(fā)展報(bào)告》顯示,中國(guó)游戲行業(yè)整體營(yíng)業(yè)收入約為2190億元。

Though the industry is a great contributor to GDP and employment, playing electronic games is still seen by many as an inappropriate pastime, especially for students.

盡管電子游戲產(chǎn)業(yè)對(duì)于GDP和就業(yè)有巨大貢獻(xiàn),但是玩游戲--尤其是學(xué)生玩游戲,仍被很多人看作不務(wù)正業(yè)。

The course is not meant to challenge traditional thinking, said Chen. "I like playing games, but I deeply understand the problems that games have caused."

陳老師稱(chēng),開(kāi)設(shè)這門(mén)課并非是“反傳統(tǒng)”或者“為了挑戰(zhàn)而挑戰(zhàn)”。他說(shuō)道:“我自己很喜歡玩游戲,但也深知游戲?qū)е碌囊恍﹩?wèn)題。”

Chen predicted many students will be involved into the game industry either through employment or investment, as the industry may develop into a backbone of the entertainment industry before long.

陳老師還預(yù)測(cè)稱(chēng),許多同學(xué)將來(lái)就業(yè)或者投資,都要直接或者間接跟這個(gè)行業(yè)打交道,在可見(jiàn)的未來(lái),游戲或許會(huì)成為娛樂(lè)業(yè)的主業(yè)。

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